Fer Ramallo

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a creative coder, technical artist and visual artist making playful interactive art and videogames

Fernando Ramallo

Creative coder, Designer and Technical Artist making playful interactive art

Doodle Studio ​(2023)

I made a proof of concept for a “Procreate for Games”: Doodle on a tablet and build a 3D world with easy tools. It features procedural placement tools and a fun quirky interface for making games with doodles on the couch and keeping creative flow going.

Trienalle Game Collection: Vol. 2 (2022)

I was invited to produce an expressive, experimental game for this interactive exhibit. My piece We Are Poems is "a swim through the queerest region of deep space where its inhabitants float and gravitate in bountiful joyous explosions of light".

Find out more, and download for iOS, Android and PC at: https://www.milanogamefestival.com/collection/

Projects for the Looking Glass holographic display ​(2019)

I worked with the Looking Glass holographic display team and created interactive scenes and proof of concepts for their custom hardware that showcased the display's 3D capabilities, including an abstract audiovisual aquarium and a playful GIF diorama tool.

Raymarching Toolkit for Unity ​(2018)

I co-created a plugin for Unity for working with raymarching, a novel rendering technique, without having to code. Use visual components and tools to manipulate beautiful mathematical shapes and fractals.

Find out more at: https://kev.town/raymarching/

Doodle Studio 95! A fun tool for hand-drawn animations ​(2018)

I released a hand-drawn animation tool inside of the game development platform Unity about making work fun, engaging and easy, removing technical barriers and achieving flow when creating games. Inspired by WarioWare DIY and flickgame.org.

Available now at: https://fernandoramallo.itch.io/doodle-studio-95

Technical Artist with Tilt Brush at Google

I worked with the Tilt Brush team at Google on their VR app for drawing intuitively in 3D space. I helped create multiple prototypes and was in charge of open sourcing a toolset to import users' sketches into the Unity game engine.

The tools I made let creators easily use their art in new ways, with examples on how to make animations, interactive stories, music-driven sequences and games.

PANORAMICAL (2012-2015)

My biggest project is a collection of interactive landscapes with analog controls, for PC and Mac. I collaborated with multiple artists and even had custom controllers built for it.

Hey! I'm Fernando. I'm an expert Technical Artist working in Games, XR and Tools. My work was featured in museums and festivals worldwide and I've collaborated with companies like CTRL-Labs, Google, and Meta to develop new creative experiences.

I approach projects with a sense of play, wonder and curiosity and bring a multi-national queer perspective to the teams I collaborate with.

I'm based in Berlin and I'm available for collaborations and freelance work.


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